Tag

iOS Development

where to start learning to code
Coffee Corner, Hit the Books

Where to start Learning to Code

Where to start learning to code? You’ve made the first decision that you want to learn to code, but there are just too many (or maybe to little?) resources out there. So, where can you even start? I want to show you some of the biggest online resources / programs for Swift but also for other programming languages that are out there and are providing quality content. You don’t have to always attend a Coding Bootcamp if you want to learn to code –  you don’t even have to have a completed degree in computer science or anything related to that. All you need…

Read more
Development, Projects

A Penguin Ninja Game

You may get the assumption that penguins are not my favorite animals. First you had to hit them, now you have to slice them in order to win the game. You’re intuition proves you wrong. Basically this one is a game like “Fruit Ninja” but with penguins and bombs. Each sliced penguin gives you a point in your score, every missed penguin subtracts one of three lifes and if you catch a bomb the game is over immediately. It has also a level system. The more penguins you catch, the harder the level gets and the more penguins will appear at ones. I added…

Read more
Development, Projects

Whack-a-Penguin, a new iPad Game

New week, new game! I never though I would write games for the iPad, but here we go. This game similar to the “Whack-a-Mole” game. But since climate is changing are penguins hiding in burrows. It’s my second time using SpriteKit. All the parts of Whack-a-Penguin are images that lay over each other. No buttons or tables have been inserted. I programmed touch-recognition and distinguished the good and bad penguins to give + or – scores: The penguin images are in the background all the time, but appear and disappear in random order. Additionally a sound will appear when hitting good ones, and another one when you hit the evil…

Read more
Development, Projects

First iPad game using SpriteKit!

I implemented SpriteKit the first time for this game. SpriteKit is Apple’s fast and easy toolkit designed specifically for 2D games. The game I did is called Pachinko or “Peggle”. I inserted the background, placed the rainbow bouncers on their place and added red and green slot bases that would later count the score. They are programmed to spin which gives them a fun animation. First the balls just fell wherever I click and didn’t disappear in the slot bases. I gave the slot bases values – either a negative point for red or positive one for green. I also gave the condition that when ball touches the base they…

Read more
Close